Kratos is back. The most popular PlayStation antihero has traveled to Midgard to put the record straight in a story more self – aware and darker than its predecessors. In ‘God of War’ (2018) no longer see an executioner of evil gods but a frustrated and full of yearnings father. The classic “haunted by his past” which serves, in turn, to build a parallel between two mythologies: Greek and Norse.
In the opening scene of God of War , Kratos cuts a tree quietly. Standing shirtless in the snow, breathing hard and concentrates on making deliberate blows. He looks calm, thoughtful, a little older. It is immediately recognizable, but it is also clear that it is no longer the same.
Represented in previous games as a unidimensional maniac, the protagonist spends the opening moments of the game deliberately controlling his anger, the only emotion that has been his defining trait for generations.
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… they are learning at the same time you’re going to know them.
The new provision of Kratos summarizes the new God of War . Although from the same studio, Sony Santa Monica , this exclusive edition for PlayStation 4 makes radical changes in the franchise. The game focuses more on the narrative, it employs more like open world games like structure Tomb Raider and Horizon: Zero Dawn , and has a combination of attacks for more tactical combat.
This version of the series removes some essential elements and uses them to create a more modern action game. It is thoughtful, both in presentation and in his mechanics. Just saying that exceeds the previous games, not do it justice. God of War takes its own baggage and transforms it to create one of the most engaging experiences we’ve played in a long time.
To play, you can not avoid the desire to explore. It ‘s always exciting to find something new in God of War . While much of the last trilogy was performed almost exclusively around Greek mythology, the God of War presents many types of environments, from caves, forests to temples and destroyed cities. The world is colorful and vibrant, and always seems to have something new and exciting to see.
But if you visit many areas once the game starts, most of the missions are carried out in linear zones, which transmit the illusion of free movement, using winding paths and shortcuts. You get the impression that twist and turn areas to make you forget, at least for a moment, that the road always leads you forward.
While the story is emotional and is well integrated into much of the game, it is still separated from the essence, which is, of course, combat. You’ll spend more time fighting than doing anything else in God of War . Fortunately, the fight is attractive and varied, even when you’re fighting against the same enemies over and over again.
The new style of fighting God of War redefines the franchise in some key respects. The vision of the camera nearest adjusted to Kratos back, which makes almost all situations look like a one on one battle to the death. Kratos faces more enemies than in previous games, changing the battle towards a faster and wider than the original style. That close approach gives a more intimate feel to the whole experience.
While his father battle in a melee, Atreus back, eliminating enemies with a bow and arrow. The role of the youth in any fight is distraction and crowd control.
You win a battle against 4 or 5 enemies it feels like a real achievement.
Atreus uses the arc to keep the enemy off balance, drawing the attention of the monsters that would otherwise attack Kratos. Even if you do not have the strength to destroy enemies as does his father, his presence is more active and more useful than other fighters controlled by artificial intelligence (AI) in previous games. He benefits from being almost invulnerable, which keeps it free to become a constant responsibility for his father in the fighting. However, some enemies will go after him directly, which require intervention to help Kratos.
A quick touch of the button Square allows Kratos direct Atreus to launch an arrow at whatever you’re watching, which is excellent for attacking an enemy Kratos just before it ends. In larger battles against more powerful creatures, Atreus can stop the great enemy attacks or point them in a different direction, so that Kratos can attack more effectively and focus on the offensive.
Kratos the magic ax
There is another important player in fighting God of War : The incredible magic ax Kratos . You replacing its flagship chain blades, known as the “Blades of Chaos”, the ax is obviously useful as a melee weapon, but Kratos can also throw it to hit enemies at long range.
The eighth installment of the series, an indirect sequel to the ‘God of War III’ of 2010, if we ignore delivery ‘Ascension’ could sentence it seemed a forgotten series, one which already had told everything relatable. Not, in Xataka we could savor this Santa Monica adventure exclusively for PlayStation 4 and we can not but acknowledge the change of atmosphere. Viking what is fashionable.
A new beginning
‘God of War’ is a new beginning for the series, a delivery where everything has evolved: new camera system, greater freedom of action, a more mature Kratos and punished by the passage of time (not to mention its status father), a new mythology and a bunch of new features with RPG touches that feel great.
It is no longer try to collect souls to destroy enemies or open chests to level up weapons. Damn, even if there are souls in this new ‘God of War’. What there is silver and materials used to manufacture, buy and upgrade equipment on the one hand, and experience points will win carrying out the various missions and that we spend on unlock and level up different skills Kratos and Atreus for the other.
Armor is divided into three distinct parts (chest, wrist) which, in turn, can be enhanced with incantations thanks to slots. Something similar happens with weapons. And everything works under a code rarity well known: Common (green), rare (blue), legendary (purple) and epic (orange). In this way, improvements can be obtained in certain statistics and additional benefits. To arms of both characters, you can also add runic power to unleash all kinds of the special moves spectacular sea.
This new computer system gives a point of customization ‘God of War’ that feels great, because it allows us to adjust to Kratos and Atreus to our style of play : more defensive, more aggressive, with a higher rate at when loading the runic powers, with the option to earn more XP after each fight, etc. You have many options and there are many objects of all kinds, but never have I felt overwhelmed or lost. Choose what you choose the fighting are wonderful as playable, a real festival of absolute chaos unleashed by Kratos and his son. Again, the creators have been very thin measuring and adjusting all this.
Another major new playable level is Atreus, obviously. Kratos’s son is not ornamental, but participating in all supporting his father fighting with the bow. First just shoot arrows, but with the passing hours, we’ll evolve it into a real machine capable of throwing arrows that cause altered states enemies but also to grab them by the neck to immobilize or use own runic powers.
The truth is that, well into the game, fighting becomes a true spectacle of violence and magic worth seeing. Atreus, plus shoot arrows and special attacks when we are we indicate by pressing square, carries out its own moves autonomously. Santa Monica Studios has made a companion character always useful and never bothering is in the middle because of poor AI. Atreus, despite being a rather insolent child in many moments of the game, is a good traveling companion, no doubt.
Mountains and men
And it is by its near exoticism, for their ability to evoke a folklore where the gods are so sinful and clumsy like humans. Christianity against God helps the hammer stumbled upon the “sincerity” of a people who work like feel.
For this same fleet in political agora some rereading that evokes pride and claims history of a people who killed himself too often. This patriotism has emerged, in part, by the successful Vikings Michael Hirst, already turned into an international social event. She joined Britannia , which takes up the same period narrated in great Neil Marshall Centurion. And many others.
A pride that extends to the playful context. If Crash was the pet in its own right in the early years of the platform , Kratos became the adolescent stronghold of the brand.
Kratos scale the very branches of Ginnungagap and talk face to face with the Jörmundgander, the world serpent. Again, in Santa Monica, they know anyone mythological portrayed as drunken and with care about the needs of Kratos and its offshoot. Runestone and stories replace the old Daedalus, Heracles, Aphrodite, Hades and the Titans own an Olympus in the middle of a coup.
Not surprisingly, Kratos was always an antihero, a guy too good for war rages. The story of the gods was narrated by violence and excess. Tosco, which was square-square-triangle is now R1-R2-R1 before. In other words: the ‘God of War’ saga was the genre, hack-and-slash, a kind of margin to the right: strong and visceral, all the time.
More if possible, the Kratos now aware of his gray hair. The double chains are replaced by an ax comes and goes. Or anything or jump and the first garments with which we started the game, the garments of exile , remind us that this unwanted child of Zeus just wanted to escape his past of chaos and destruction, start from scratch in another world and escape the built spiral threat. Kratos now an old man, for better and for worse.
A resurgent myth
And how much has changed this review? Everything and nothing. Remain on the table the same internal rules: quick time events, the megalomaniac sense of scale, broken chests and punched water by our Spartan in years .
But this time, there is a real desire to narrate the relationship between a father and a son, to go forward in the treatment of family ties. They were always present: Kratos was a bad son, although his end would justify the means. Now he wants to be a good father. But goodness associated fragility and her little treats with disdain and rudeness. For much of the first arc of play, we will find a guy who responds in monosyllables a guy who just wants to learn and grow.
The mother figure has become ashes , the true connecting link with the Nordic world she is and she has taught Atreus values that will undoubtedly inspire not be like his father. More than that, everything is a spoiler.
This time there is a real desire to narrate the relationship between a father and a son, to go forward in the treatment of family ties
Free cameras with fixed points -picadors possible to show the scale of the stage is now replaced by the camera reporter, the shaky camera that both liked another game he shared an acronym, ‘Gears of War’, which has since been become a business to tell a closer resource.
In the visual, this GoW piston rises seen in ‘Rise of the Tomb Raider’. It is difficult to swallow some blow over because of being spellbound watching hundreds of effects and details that develop in the middle of a fierce battle.
In addition, the aforementioned shares and its prequel greatly in mechanical rudiments: alternative dungeons, collectibles scattered around a huge stage and secondary routes that hide some interesting secrets to know the background and context of the whole ‘God of War’.
Kratos does not favor the local gods, they want either of his death, or something like that, the hunt for him. But why and why – it is not clear at all. Game consciously does not explain the motives of Odin, Thor, and their messengers, and plays the plot a small number of actors – are important to the mythology, but the masses are not particularly well-known. Do not expect the gods of the first echelon. In the final, of course, everything is explained (as if), but a little too much on the forehead, ignoring all the inconsistencies.
Very much in the game says that it was originally intended as the start of a new series, so I can conclude that the developers save resources – do not want to prematurely cut in epic and important characters shine. The new God of War Gods almost killed. A true scale starts after the end credits when the game ends.
Each meeting point has a couple of outstanding routes where, in the manner of the ‘Souls’, we were enemies assail higher level than ours or selling secrets to end our confidence blacksmith. Some might not enjoy picking each mask and pop each box. At least, this time, are contextualized with the rest of the plot.
In God of War, and the appropriate pace. Monotone wandering in search of optional puzzles and secrets among the bones of the great once the world – an important part of the game. A stroll here is where – the location in the God of War is incredibly huge, very tricky and difficult to find, and its architecture is also reminiscent From the game: plenty of shortcuts, non-obvious ways and large branches with additional optional tasks.
In addition, the game has a great level of hub – a true open world, if we speak honestly, even though the developers argued that openvorlda in God of War will not. This huge lake, where you can swim in a boat, looking for unexplored islands – on the plot Water drops several times, opening up new plots of land and even full-fledged large regions.
Another question is whether interested in a side-activity? I wonder whether to explore the world? Yes and yes. Side-quests quite a bit – about fifteen pieces. They are quite short, but almost each has its own history. There are even a couple of high-grade chain with a separate storyline – the search for the king-gnome, for example, or the liberation of the Valkyries. Given that open worlds and deep integration of RPG in all genres – also quite a trend, I would like to believe that the example of Sony Santa Monica will follow other developers. Less is better.
Exploration of the world, too, works fine. Following the latest trends – no question marks on the map. No, even indirectly, forced discharge of a central path. But thanks to the talented game characters and overall beauty of the world, the levels still want to search, you want to check each country trail – even more so on it is always something there. I would say that the God of War is one of the most open worlds Free of tension that I’ve seen over the past few years.
Role small print
Four difficulty levels and a marked arcade character with clothes just draw the possibilities of doing more damage and do it before. Some self – awareness to be seen with novice players , of course.
Unable to call “RPG” -or more than one players we cut the hands if we find the classic system of progression and unlockable skill trees. Nothing they did not have the GoW of the past but with a new layer of thick paint well. A framework determines our progress six skills: strength, runic power, defense, vitality, luck and reuse.
As mentioned on the map, but not open wide, we can run with optional bosses that do not affect the central plot and some characters will ask us favors.
Besides the tasks have small challenges like nailing 10 kills meet a wall or specifically killing a number of enemies. For having, following the canon marked by other house games as’ Uncharted 4 ‘-a turn should again go back to the reboot of’ Tomb Raider’-, there are up treasure maps.
At the end of God of War, you will see really other heroes. “Do not be like me, be better” – says Kratos Atreyu, but it becomes better himself Spartan. Apparently, all this time he did not have the man for whom it was possible to change. But it still hinted his relationship with Pandora in the God of War 3.
Even fun to watch to see how Kratos is breaking and becoming more human – especially in the numerous dialogues – goes from rough monosyllabic utterances to frank conversations to life with his son and instructive fables.
Yes, Kratos in God of War will tell fables.
And yes, the game is a lot of dialogue – it helps to enliven and heroes, and the environment. Kratos and Atreus constantly discussing all, and after a certain point their satellite will Mimir – the smartest of people. It will be a source of constant well-aimed jokes and guide to the world of Norse mythology – tell a ton of stories and myths, meet dozens of characters and make it interesting.
Both Hacha , manufactured by the same smiths who shaped the hammer of Thor, like the Arch of Garra of Atreus, built by his own mother, we can assign different runes for different types of heavy or light attack. And with all our skills we gain experience that can go on the tree bartering skills: new skills with the shield of the Guardian, the ax and bow.
Follow the pattern of the genre, there are also shops, markers namely Odin ravens which we must eradicate because they are the eyes through which we vigila-. And chests, of course: chests of standards, legendary runic chests and chests -Bearers of important pieces like apples of Idunn to extend life or the horn of mead to climb bloody fury and therefore the ability to attack- .
This ‘God of War’ could be considered a kind of cooperative game, following the model of ‘Hunted: Demon’s Forge’, ‘The Cursed Crusade’, the Gears, ‘Enslaved’ or even maltratadísimo ‘Majin and the Forsaken Kingdom’.
But unlike these, Atreus knows how to defend itself, despistará enemies and not despistará us .
Atreus is, indeed, an ideal, capricious child who will ask , “How much farther?” Which will be our man of letters and translate the runic murals, which cry and laugh against the dark gray mood of his father, who will face adversities with rookie mistakes and bonhomie who does not even know his father . Or not quite. His inner fire that dichotomy lies in establishing both to relate, a somewhat saturated with testosterone and rebujito but with moments of lucidity unusual family diptych.
The relationship of this series with music has spanned different horizons but has always been a predominant element . We can trace this idyll to ‘God of War: Blood & Metal’, that alternative soundtrack that a handful of bands label Roadrunner Records composed and recorded exclusively for ‘God of War III’. Therion lovers, this time there is no metal, but there Ragnarok and recordings first bill.
The player determines whether or not to use it. Atreus shoot his bow to the enemy that we mark and the rest is up to you. While he may not die enemy hands, it can save the type and even resurrect when the situation is irreparable.
We can not reveal the events or bust a plot that, more than ever, asks to be limp thread by thread . Developers have spent five years trying to keep “virgin” this new story and worth reaching it as such. Finally consistently standing is given to a new life cycle and finally seems that way that there are more painful, one that imposes eradicate until the last deity.
But what it should be noted is that the reset Le Sueur in the narrative that it playable. Remains a model of awkward shapes, we continue filling the bars of concentration and poor milk to make the most damage. Even quicktime events detract from But when the looted and silly to jump between ledges is automated aside, we stumbled upon an amazing story of discovery. ‘God of War’ was never a big hack and slash but was always the best at what he does, to translate the mythological imagination overflowing with details. aesthetic benefits of a PS4 Pro – which absorbed leave Anybody who could tell more without having to verbalize voice of Atreus.
In short, Kratos is back in style. ‘God of War’ is a game with a round finish, gameplay bulletproof, a story full of details and memorable characters and a lot of things to do and discover that raise the number of hours of play over 30 no hint of fatigue or boredom. To this must be added the difficulty God of War in which the enemies are not only stronger, but have new attack patterns that do not serve so sorry I learned that shown in other ways.
God of War is not ashamed of either humor or bright colors, but for all the attributes of the spring, blockbuster is the very soul, which makes some games are not just entertainment products and works of art. Adding to the story of Atreus, the authors successfully completed the task, which is to themselves and put – were able to show new facets of the personality of Kratos and submit it, not only killing machine, but also a man. Since, though scarred, but a living heart. In one of the comments Cory Barlog (Cory Barlog), creative director of God of War , said: “In their incredible journey, you can find so much in common with our own lives, our relationships with children or parents. This theme is universal”.
Pros: Leviathan; Touching story; spectacular battles; shooting one frame; another outstanding soundtrack Beara McCreery (Bear McCreary); interesting worlds.
Cons: have not yet filled up the last Valkyrie.
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God of war 2018 review
RATING - 10/10
The father-son dynamic enhances combat and makes Kratos surprisingly relatable
Convincing writing that humanizes the extraordinary supporting cast
Kratos' agility and deep repertoire of techniques make him more fun to control than ever
Midgard is fantastic to look at and filled with worthwhile side quests
Expertly transforms and builds upon the series' established gameplay